![]() ![]() There’s nothing that spreads good will and powers up the development team quite like getting positive messages on our Twitter, blog, etc. Tsuda: I’m happy to say that because of the positive results we achieved with Gunvolt 1 we decided to make Gunvolt 2. We apologize for making you all wait.Īt what point did development begin on Azure Striker Gunvolt 2? Were you waiting to see what the reception would be like for the first game, or did you know right away that a sequel would be happening? Due to many factors like the simple fact that the Gunvolt development team is rather small, the update is coming later than we would like. At first, we thought that most players from outside of Japan wouldn’t be interested in such a feature, but after receiving countless emails and tweets from people who expressed a strong desire for this, here we are.
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